Using a 1D array like a 2D (or 3D) array
So I’ve been working on a 3D graphics project for school, and I’ve come across an inconvenience: while g++, the linux compiler, will happily let you declare a new multi-dimensional array with a variable as the size, Visual Studio (the MicroSoft compiler) complains that such a daunting task is too difficult — “I expect a [...]
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